Service · Long Island & NYC
Mobile app development that ships.
Your customers' whole day happens on a phone. Your business isn't there yet. We build apps for Long Island and NYC businesses from one codebase, then carry them through review and into both app stores.
01 — The first release
One codebase. Both app stores.
A focused feature set, designed and built once, live on iPhone and Android. Every first release includes the same five pieces of work.
- 01 — Product design
Flows and screens decided on paper. You approve the design before any of it is built.
- 02 — Cross-platform build
One codebase for iPhone and Android, with native work reserved for the features that truly need it.
- 03 — Backend & sync
Accounts, shared data, and push notifications when the app calls for them, sized to the job at hand.
- 04 — Store submission
Listings written, screenshots prepared, and review requirements met on both storefronts.
- 05 — Launch & handoff
A live app under your own developer accounts, with documentation your team can read without us in the room.
02 — How it runs
Written down, then built.
Five stages, each with a deliverable you can read or run. Nothing goes live until you approve it.
- 01 — Plan
Free and written, in your inbox within 48 hours: scope, approach, timeline, and an honest price.
- 02 — Design
Every screen and flow decided on paper. You sign off before we write code.
- 03 — Build
Working test builds land on your phone as the app takes shape. Progress is something you can hold.
- 04 — Ship
We prepare both store listings, submit, and manage review until version 1.0 is live.
- 05 — After
A proper handoff with readable docs. Monthly care is available when it earns its keep, and it is never required.
03 — The stores
Submission is part of the build.
An app that never clears review is a prototype with ambitions. We build to the stores' rules from the first week: Apple's review guidelines, Google Play's policies, and the privacy declarations both now expect.
We write the listings, prepare the screenshots, stage test builds through TestFlight and Play's internal track, and answer the questions when a reviewer has them. By release day the checklist is boring, and that is the point.
Everything ships under your own developer accounts. The code, the listings, the app itself: yours outright from day one.
Demo — booked in three taps
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04 — Fair questions
What owners ask before they start.
What does the free plan actually contain?
Four things, in writing: the scope of your first release, the approach and stack we would use, a realistic timeline, and an honest price. It is specific to your app, and it reads like real work because it is.
What happens if I don't move forward?
Nothing happens. The plan is yours to keep, to sit on, or to hand to another developer. There is no follow-up sequence and nobody calls you.
Who owns the app?
You do. The code, the store listings, and the developer accounts they live under are set up in your name from the start, so walking away never costs you your own product.
Do I need separate apps for iPhone and Android?
No. We build one codebase that runs on both, which is most of how a $2,999 starting point is possible. When a feature genuinely needs platform-native work, that piece is written natively.
How long until the app is in the stores?
A focused first release is measured in weeks, not quarters. Your plan lays out a real schedule for your feature set, and store review itself usually takes days once we submit.
What happens after launch?
That is your call. Every build ends with a proper handoff and readable documentation. Monthly care for updates, OS releases, and new features is there when it is worth paying for, and we will say so when it is not.
05 — Your plan
Start with the written plan.
Tell us what the app needs to do and who it is for. Within 48 hours you'll have the scope, the timeline, and an honest price in writing. Free, and yours either way.
Request a plan A free written plan in 48 hours. No call, no obligation.